Learn the Game of Go Video
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Introduction
Brief: Create an educational video to help users quickly grasp the basics of Go, supporting The Art of War App.
Challenge: Make ancient game rules clear and engaging for modern learners.
Goals: Deliver a visually rich, easy-to-follow intro to Go for app users and students.
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Discovery Phase
Stakeholder interviews: Collaborated with academic advisors and app stakeholders.
Business requirements: Video must integrate seamlessly with The Art of War App and support curriculum goals.
User needs: Beginners want simple, visual instruction, not dry rulebooks.
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Problem Framing
Problem: Most Go tutorials are either too dense or too basic—users need a fast, clear way to get started.
Success: Users can watch once and feel confident to play their first game.
Constraints: Video length (keep it short), must work on mobile and desktop, align with app branding.
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User Research
User interviews: Asked students and casual gamers about learning frustrations.
Competitive analysis: Reviewed top Go tutorials and YouTube videos.
Market research: Found that concise, animated explainers drive higher engagement.
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Synthesis
Personas: App users (strategy fans), students, and casual board gamers.
Journey mapping: From app launch to video view to first Go game.
Key insights: Visual cues, step-by-step breakdowns, and real-life examples are key for retention.
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Solution Development
Info architecture: Scripted a logical flow—intro, board setup, basic moves, strategy tips.
Wireframes & prototypes: Storyboarded each scene for clarity and pacing.
Visual design: Used bold, simple graphics and clear overlays to highlight moves.
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Testing
Usability testing: Showed rough cuts to target users, gathered feedback.
User feedback: Tweaked pacing, added more visual callouts, trimmed unnecessary detail.
Iterations: Multiple rounds of edits to tighten script and visuals.
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Implementation
Handoff: Delivered final video assets to dev and content teams.
Development: Coordinated integration with The Art of War App and site.
Go-to-market: Promoted as a key resource within the app’s onboarding flow.
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Results & Impact
Metrics: High completion rates, positive feedback on clarity and tone.
User adoption: More users played Go after watching; fewer support requests about game basics.
Business impact: Boosted app engagement and learning outcomes.
Lessons learned: Short, visual-first learning content works best for onboarding new skills.
The video was meticulously crafted to align seamlessly with The Art of War App, a significant creation in my portfolio for my master's degree. It plays a crucial role in my major projects, aiming to serve as a powerful educational tool.
This visual resource has been thoughtfully curated to provide users with clear and comprehensive guidance on mastering the foundational principles of the time-honored Ancient Game of Go.