Learn the Game of Go Video


  • Introduction

    • Brief: Create an educational video to help users quickly grasp the basics of Go, supporting The Art of War App.

    • Challenge: Make ancient game rules clear and engaging for modern learners.

    • Goals: Deliver a visually rich, easy-to-follow intro to Go for app users and students.

  • Discovery Phase

    • Stakeholder interviews: Collaborated with academic advisors and app stakeholders.

    • Business requirements: Video must integrate seamlessly with The Art of War App and support curriculum goals.

    • User needs: Beginners want simple, visual instruction, not dry rulebooks.

  • Problem Framing

    • Problem: Most Go tutorials are either too dense or too basic—users need a fast, clear way to get started.

    • Success: Users can watch once and feel confident to play their first game.

    • Constraints: Video length (keep it short), must work on mobile and desktop, align with app branding.

  • User Research

    • User interviews: Asked students and casual gamers about learning frustrations.

    • Competitive analysis: Reviewed top Go tutorials and YouTube videos.

    • Market research: Found that concise, animated explainers drive higher engagement.

  • Synthesis

    • Personas: App users (strategy fans), students, and casual board gamers.

    • Journey mapping: From app launch to video view to first Go game.

    • Key insights: Visual cues, step-by-step breakdowns, and real-life examples are key for retention.

  • Solution Development

    • Info architecture: Scripted a logical flow—intro, board setup, basic moves, strategy tips.

    • Wireframes & prototypes: Storyboarded each scene for clarity and pacing.

    • Visual design: Used bold, simple graphics and clear overlays to highlight moves.

  • Testing

    • Usability testing: Showed rough cuts to target users, gathered feedback.

    • User feedback: Tweaked pacing, added more visual callouts, trimmed unnecessary detail.

    • Iterations: Multiple rounds of edits to tighten script and visuals.

  • Implementation

    • Handoff: Delivered final video assets to dev and content teams.

    • Development: Coordinated integration with The Art of War App and site.

    • Go-to-market: Promoted as a key resource within the app’s onboarding flow.

  • Results & Impact

    • Metrics: High completion rates, positive feedback on clarity and tone.

    • User adoption: More users played Go after watching; fewer support requests about game basics.

    • Business impact: Boosted app engagement and learning outcomes.

    • Lessons learned: Short, visual-first learning content works best for onboarding new skills.

The video was meticulously crafted to align seamlessly with The Art of War App, a significant creation in my portfolio for my master's degree. It plays a crucial role in my major projects, aiming to serve as a powerful educational tool.

This visual resource has been thoughtfully curated to provide users with clear and comprehensive guidance on mastering the foundational principles of the time-honored Ancient Game of Go.


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